BeFunky's Image Manager lets you temporarily store images you want to use in your projects as layers, backgrounds, or starting images. It gives you quick access to images while working in the Photo Editor, Collage Maker, and Graphic Designer.
You can add images from your computer, Stock Images, the canvas, your Image Library, or create new images directly from the Image Manager with Image Generator.
Important Note: The Image Manager is designed for short-term storage. Images may be removed when your browser cache or cookies are cleared. For long-term storage, you can save images to your BeFunky account.
Add Images to the Image Manager
You can add images to the Image Manager from several sources:
- Computer: Select the Computer button to add an image stored on your device.
- Image Generator: Select Image Generator to create a new AI-generated image or access images you've previously created.
- Stock Images: Select Search Stock Images to browse images from BeFunky's integrated Stock Image Library. Learn more in Adding Stock Images to BeFunky Projects.
- Canvas: Right-click an image on the canvas and select Add to Image Manager. If your canvas contains multiple layers, the full canvas is added as a flattened image. To add an individual layer, select the layer, right-click, then choose Add to Image Manager.
- Image Library: Select the overflow button (3 dots) to open your Image Library and access images from BeFunky, Google Photos, Google Drive, and Image Generations.
Use Image Generator From the Image Manager
Image Generator is available directly from the Image Manager, allowing you to create a new image without leaving your current project.
Select Image Generator, enter a prompt describing the image you want to create, choose an Aspect ratio, then select Generate.
When you're ready to use the image, select Add to Image Manager. The generated image will be added to your Image Manager so you can use it in your current project.
Important Note: Images created with Image Generator are automatically saved under Image Generations in your Image Library. This is separate from the temporary storage used by the Image Manager.
To learn more about creating images, prompts, and Image Generator options, see How to Use BeFunky's Image Generator.
Access Previous Image Generations
Images you've previously created with Image Generator can be accessed from Image Generations in your Image Library.
From the Image Manager, you can access your previous generations in either of these ways:
- Select Image Generator, then select Image Generations.
- Select the overflow button (3 dots) to open the Image Library, then select Image Generations.
Select the generated images you want to use and add them to the Image Manager.
Pro Tip: Viewing, selecting, or reusing an existing image from Image Generations does not use additional credits. Credits are used when you select Generate and a new image is created.
Delete Images From the Image Manager
You can remove individual images or multiple images from the Image Manager. Once an image has been removed from the Image Manager, it cannot be recovered unless it has been saved elsewhere.
Delete an Individual Image
Hover over the image and select the X icon. You can also right-click the thumbnail and select Remove.
Delete Multiple Images
Select the Select All icon to select all images in the Image Manager. A blue outline and checkmark will appear on selected images.
To keep an image, select its checkmark to deselect it. You can also select Deselect All to clear all selections.
When you've selected the images you want to remove, select the Remove Selected button (trashcan icon).
Add Images as Layers
Images stored in the Image Manager can be added to your project as layers.
Double-click an image thumbnail to add it to the canvas, or drag the image from the Image Manager onto the canvas. You can also right-click the thumbnail and select Add as Layer.
Pro Tip: Layers added to your project can be managed from the Layers and Groups tab in the bottom navigation bar.
Start a New Project From the Image Manager
In the Photo Editor, you can replace the image currently on the canvas with an image from the Image Manager. Right-click the image thumbnail and select Start New Project.
If you've made changes to the image currently on the canvas, you'll receive a warning that starting a new project will remove any unsaved changes. Select Yes to continue or Cancel to return to your current project.
In the Graphic Designer, select the image thumbnail and choose Add as Layer, then resize and position the image as needed.
Important Note: Selecting Start New Project in the Graphic Designer starts a new project and resizes the canvas to match the dimensions of the selected image.
Save an Image to Your BeFunky Account
To keep an image beyond the temporary Image Manager session, save it to your BeFunky account.
Hover over the image thumbnail and select the Save to BeFunky icon in the lower-left corner. You can also right-click the image and select Save to BeFunky.
The image will be uploaded to your BeFunky account and stored in your Image Library so you can access it again later.