Introduction to the Image Manager

The Image Manager allows you to temporarily store images you want to use for projects, either as layers or background images. It gives you quick access to these images across the  Photo EditorCollage Maker, and Graphic Designer

Important Note: The Image Manager is designed for short-term storage. Images will be removed when your browser cache and/or cookies are cleared. To upload images for long-term storage, you can save them directly to your BeFunky account. 

Adding Images to the Image Manager

You can add images to the Image Manager from a variety of places: 

  • Your device: Click the Computer button.
  • Stock Images: Click Search Stock Images to choose from over a million free stock images. Click an image to add it to the Image Manager.
  • Directly from the canvas: Right-click the image on the canvas and select Add to Image Manager. If there are multiple layers on the canvas, the image on canvas will be added as a flattened image. To add an individual layer, select the layer, right-click, and select Add to Image Manager.

Or access the Image Library with the (...) overflow menu button and add images that you've saved to BeFunky, Google Photos, or Google Drive


Deleting Images from the Image Manager

You can selectively delete images from the Image Manager. Once an image has been deleted from the Image Manager, it cannot be recovered unless it has been saved.

  • Delete Individual Images
    Hover over the image and click the X icon. Or right-click the thumbnail and select Remove.
  • Delete Multiple Images
    Click the Select All icon to select all images. A blue box and check mark will appear on all the images you have selected to be deleted. 
  • To keep certain images, click the checkmark on the thumbnail to deselect. The blue box and check mark will disappear. 
  • Deselect All
    Click the Deselect All icon to clear selections and keep all images.

Once you have your desired set of images you want to delete,  select the Remove Selected button (trashcan icon) to delete the selected images from the Image Manager. 

Adding Images as Layers 

You can use images in the Image Manager to add to your project as a layer. Hover over the thumbnail you'd like to add and double-click. Or click and drag the image from the Image Manager over to the canvas to add it as a layer. You can also right-click on the thumbnail and select Add as Layer from the drop-down menu.

Pro Tip: Layers added to your project can be managed in the Layers and Groups tab, located in the bottom navigation bar.

Select a New Background Image

In the Photo Editor, if you'd like to replace the current image on the canvas, right-click on an image and select Start New Project.

 If you've made any adjustments to the current image, you'll get a warning that this will remove any unsaved changes. Press Yes to continue or click Cancel to go back and keep working on your current image.

In the Graphic Designer, select the new thumbnail and select 'Add as Layer'. Resize and position as needed on the canvas. 

Important Note: If you select the Start New Project option, a new project will be started in the Graphic Designer. However, the size of the template will automatically resize to the dimensions of the selected image. Any template size you had on the canvas will be resized to the image dimensions.

Saving to BeFunky 

Hover over the thumbnail, and the icon to save to BeFunky will appear in the lower-left corner. Alternatively, right-click on an image to Save to BeFunky. This will upload your current image to your BeFunky account and store it in your Image Library so you can access it later.

 

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